Things added in Ver. 2.2.0 (minor update!)
-Added Idol Heads (1 per world, with the exception of Hell) to every difficulty, per request (black market isn't possible due to the shopkeepers auto-agro at 2-1 in all difficulties except Challenge for whatever reason? If anyone wants to try and figure out as to why this happens, feel free to notify me when you find the answer)
This is the first map pack of Spelunky levels I have made inside the editor. This has been testplayed thoroughly, and caters to whatever playstyle you may prefer. As such, all terrain (with one exception: Olmec) is completely destroyable, making it as if it's closer to a natural game of Spelunky (well except obviously, it's not, because custom levels). Unfortunately for you, because it's closer to a natural game of Spelunky, there are also no checkpoints! ...well, sort of...
Because it is closer to a natural game of Spelunky, it is completely possible to get such achievements like Big Money, Low Scorer, or even Speedlunky! Casablanca is also available, but a bigger challenge is to rescue every damsel (totaling to eighteen damsels). I am not certain if Public Enemy is possible or not.
The twist to this map pack is that rather than dropping down every level for the exit, the exit is often found near the top of the level, and you will be essentially, ascending. Never will you need a specific item to advance, though they will assist you further. It's up to the player to decide whether they want an easier run or not.
Because of these above factors, the difficulty of this map pack can vary between somewhat easy, and very difficult, or somewhere between 3/10 and 8/10. But wait, there's more!
ZIP file: www.dropbox.com
Inside of the ZIP folder, you may've noticed three additional XML files. These are variations onto the original map pack. You have a checkpoint edition, in case you were still struggling, even with the lack of rules, persay, and a challenge edition (checkpoint version highly recommended for this). While the normal game is all for fun and will only require high levels of skill if the player decides to put it upon themselves, this version will be a challenge no matter the circumstances. The levels are altered to overall make your ascension that much more difficult. These could be simple alterations, such as making that one jump just a little harder, or complex alterations, forcing you to rethink your path through the stage. Either way, if you can defeat Yama in this challenge (checkpointless or not), you are a superior player, and have successfully ascended to Heaven. You'll drive yourself to insanity with the non-checkpoint challenge version, don't bother, if you care to stay sane.
-Perhaps a few level revisions. After all, no one's perfect here, and I or someone else'll probably find something crucial to fix later.
-Anything else that is suggested. Lemme in on some ideas for this map pack!