Version: v. 1.0.2
v. 1.0.2 patch:
-Changed the tiles under the spikes to be indestructible, as the player could use a bomb to blow up the spikes.
- Changed the arrow that falls on you as at the beginning into an unavoidable arrow trap, as it was previously possible to whip the arrow out of the way and not take the damage. This later made it so the player could throw a penguin in an arrow trap and not take fatal amounts of damage from the arrow that came out of it, breaking the entire level.
- Moved penguin to unreachable location.
"The day has come. I have finally tracked down Dr. Cemlo, the one who has brought this curse down upon me. It was he who designed the trap set for me, and although I escaped unscathed, my friends did not. I have been travelling throughout the world, trying to find traces of him. Recently, I struck gold with some locals, who said that they had heard odd sounds from the caves to the east of their village, and that name that I had come to disgust.
Funny though, they spelled it backwards."
This map isn't that difficult, but it is a bit time-consuming. I decided when I started making this map to, rather than make it uber-difficult, make it unique.
The levels are 1-2 - 2-4 and the Olmec fight, with 5-1 - 5-4 being quick optional levels after that. You get the Necronomicon on level 2-4, but you will not be able to open up the door to 5-1 if you die on the Olmec fight. If this happens, then you can just go to the level tab and force the starting level to 5-1, and continue from there.
It has a story to read alongside the journey, a note-by-note sort of thing every time you enter the next room. This only changes on the Olmec fight and every level beyond that, which you have to read the entry before you enter the level. The first portion of text below the 'Journal Entry' is the actual entry, while the text between the dashes are notes from me concerning the levels.
Here is the Dropbox link to the Journal: